SD Gundam Winners History 
Faq
written on 9/15/00
 
based on the translated version of the game, patch available at
www.gaijin.romhacking.com (patch is intended for people who own
this game and would like to play it in English)
Written by Dave
guardian_d@yahoo.com

About SD Gundam Winners History:

This is a Game Gear Strategy game released in 1995, based on the
popular Anime Gundam!

Controls:

Pretty simple really,
Button 1:  used to cancel commands, when pressed on a unit in map mode,
displays status of that unit.

Button 2: used to confirm commands, move characters

Start Button: used to go past title screen, when in a factory, pressing
start on the unit you'd like to buy allows you to purchase that unit.


Gameplay:

Campaign mode:  Select one of the numerous army's at your disposal
and play through a series of missions each with a different story.

Single map:  Select one of the many missions and select any army
to play.

1player vs 2 Player:  simple..name says it all

Continue:  Resumes saved game

Unit Data:  shows stats of all the units involved in the game.

When playing Campaign mode, Victory differs from mission to mission,
some mission would have you capture as many "towns" as possible, other
mission will involve decimating the enemy forces.

There are different type of units, you basically have two types of 
mechs, ones that do long range attacks and ones that fight up close.
Other units include battleships which can hold mechs inside
(numbers vary depending on battleship), as well as attack units.

when playing there are several different types of locations
that can be occupied:

Towns-vary from mission to mission..some look like sattelites, some 
resemble huts, etc.  These add to income

Factories-you make your weapons here, make sure you protect them!
you can press the "factory" command to look inside and purchase units.
Press up and down to scroll through the Mech Units, and Press left and
right to scroll through battle ship units.  Powerful Mechs and 
Battleships cost more money and take more turns to produce, where as
weaker ones are cheaper and take less turns to produce.

Airports-vary from mission to mission but normally they look like
little launchpads with a space shuttle on it.

If you're playing as Blue, these locations will be colored Blue, where
as if you're playing Red, they will be red.  Any Green ones are
not occupied and can be taken by placing a mech unit on top of it.
You can take your opponents locations by doing the same.

Fighting:

There are two types of fighting; Close range and long range.

Close range-in order to fight close range, you must place your unit
next to the enemy, the enemy will flicker, here you have the option
of attacking or not to attack. Pressing button 1 will cancel the attack
but pressing button 2 will proceed with the attack.  if there are
several enemy units around you, you can press the directional pad to
confirm which enemy you would like to fight.
Unlike most Strategy games, the fights in close range are live
like an action game.  In the beginning of the fight you can choose an
automatic fight (which lets the computer control the mech) or manual
(where you control it).. I heavily reccomend that you go Manual!
The controls are not too hard, both buttons shoot/slash various weapons
a good player can defeat at least 2-3 enemy units in Manual, where as
in Automatic the unit has a 50-50 chance of surviving.. and if they
do survive, their health is mostly depleted.

Long range-certain Mechs and Battleships have the option to "bombard"
which means they can attack from a distance.  The range varies
from 2 spaces away, to 3..etc depending on the unit.
If you're attacking a Mech that uses close range fighting, they will
not be able to attack back and basically sit there absorbing the 
long range attacks.  However if you're fighting another unit that
has the "bombard" skill, they will fight back.  Also when fighting in
bombard mode, everything is automatic.

other things:

becareful attacking a Unit next to a battleship, unit will receive 
support fire from the battleship before the round starts, thus
lowering your HP in combat.

when Fighting its best to have your close range units up front towards
the enemy with the long range units in the back of them, supporting
them from afar, this is a standard rule in most other strategy games
as well.

There are mechs that specialize in space, land and water battles,
although these excel in certain areas they also perform horrid in
other areas, EX:  Mechs that are built for water excel in combat
in water areas, however on land they move very sluggishly.

When an enemy factory is busy producing a Mech, and has been occupied
by your forces, when they finish producing the mech, it'll be yours!

Well I hope this helps the gameplay





