~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Wai Wai World 2 - SOS!! Paseri Jou   
  Wai Wai World 2 - SOS from Parsley Castle
  English Translation Patch
  Version 1.0

  Created by Vice Translations
             http://vice.romhacking.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


*NOTE* Please do not distribute the patch file without this documentation, since
       it contains important information.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CONTENTS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1 - Version History

2 - Project History

3 - How To Patch

4 - Controller Functions
  4.1 - Side Scrolling Mode
  4.2 - Twinbee [Bells and Whistles] Mode
  4.3 - Racing Mode
  4.4 - Gradius/Parodius Mode

5 - So who are these guys anyway?

6 - What tools did you use on this project?

7 - So... what emulators can run this?

8 - Okay, what did you leave untouched?

9 - Hey! Where the heck is the manual you mentioned before?

10 - Anything else you want to tell us, Kitsune?

11 - And who were the culprits that ruined this game for us?

12 - To whom do you owe respect?

13 - And who can go to hell?

14 - Standard Disclaimer Text

15 - And finally, do give credit where it is due, please.


------------------------------------------------------------------
1 - Version History:
------------------------------------------------------------------
Version 1.00 [10560 bytes]
 *All done 'cept, er, nothing!*
 The damned title screen is NO MORE~! *Dances*

Version .99 [7855 bytes]
 *All done 'cept the title*
 As the title says, everything's done except the damned title screen.

Version .90 [6982 bytes]
 *The not so quite fully complete version* - 
 All the text is done!!!!!!! All that's left is:
  -The Title Screen
  -The little scroll in the game map
  -The Kanji in the Car Races
  -The "Puzzle World" Logo

Version .23 [3514 bytes]
 *The version I finished before going to sleep* - Unreleased
 Whew... all of the song names are in, and half of the sound names are there
 too. I'm off to bed...  [9-13-2000]

Version .15 [2150 bytes]
 *The version that started maiming Akujin's translation* - Unreleased
 I had to move stuff around, and I added some more letters and scrunched
 names. Oh, the intro dialogue is in! [9-13-2000]

Version .05 Beta [1930 bytes]
 *The Version that stole Toma's font and got away with it*
 I've just inserted the font, there is nothing translated yet, but the game 
 will be hacked partially soon! 

------------------------------------------------------------------
2 - Project History:
------------------------------------------------------------------

April 21-22, 2001
 Finally figured out the problems I was having with the title screen. It turns
 out that the Konami programmers used certain codes that I could not touch
 under any circumstances, else the title would go to hell. So I used only the
 parts that were not protected. The result? Well, go and play it for yourself,
 you'll see. *grin* Also, I nearly used all of the tiles in the block for that
 title screen. Makes me wonder how do they do those titles anyway, it's hard o.o'

 That title screen is an adaptation of Prez's original concept, which was way
 cooler. It had a swirly circle behind the title. Anyway, that title proved to
 be impossible to implement, in part because of the control codes in the game,
 and in part due to Prez needing more tiles that the game had available.

 Anyway, Prez couldn't do the title screen because of personal conflicts, but
 I still appreciate him designing the title for me. If it wasn't for him, this
 would never have been completed fully! ^_^

April 11-12, 2001
 Edited the remaining parts. Except the title screen. But it's done... finally
 done!

September 29 & 30, 2000
 It's done! If only someone would come and vanquish those parts I'm missing...

September 15, 2000
 Got the Minibosses CD! ^_^ Yah, I know... can't a guy brag? ;D

September 14, 2000
 Gah! I started all over again so I could use some tiles I had ignored,
 and now I have 20 more tiles to use! ^^;;;;;;;; Thanks to Translhextion, I
 quickly transferred the dialogue from one version to the other, with just a
 simple script dump!

September 13, 2000
 Moved stuff around, and accidentally deleted the new graphic for the map =P

August 30, 2000
 Partial script dumps have been made [the introduction, the song names and the
 sound names]. Unfortunately, the rest of the script is spread out within the
 rom at random. So the remaining parts will have to be translated using
 screenshots [Ack! O_o]

August 24, 2000
 I've just started... anyone wanna help out translating? ^_^;
 
--------------------------------------------------------------------------------
3 - How To Patch
--------------------------------------------------------------------------------

  First, get yourself an IPS patching program. Follow the instructions that
  came with the program. Ta-Da! I reccomend that you go to Zophar's Domain
  [http://www.zophar.net/] and look there. Do not bother me with questions on
  how to patch! (You will be ignored if you do.)

------------------------------------------------------------------
4 - Controller Functions
------------------------------------------------------------------
^^^^^^^^^^^^^^^^^^^^^^^^^^
4.1 - Side Scrolling Mode:
^^^^^^^^^^^^^^^^^^^^^^^^^^
Directional Pad 
  Right - Makes your character move right. 
  Left -  Makes your character move left. 
  Up -    Unused. 
  Down -  Unused.
Select Button 
  Unused.
Start Button 
  Pauses the game.
A Button 
  Makes your character jump.
B Button 
  Makes your character attack

Special Commands
  Hold the B Button until your character is flashing, and release: This makes
  your character use the Hyper Battery and execute an Ultimate Attack.

Press the A Button + Up on the Directional Pad
  Makes Rickle use the Konami Transformation Chip and change into...
  *Cue Sentai-style music* one of the five Konami Heroes! *POSE*

Transforming into a Konami Hero
  First, Rickle must collect a Call Battery [A ball with a C in the middle] As
  you see, the bar on the status screen will start to flash. When the icon
  representing the character that you want to change to is flashing, press
  A + Up at the same time to change into that character.

  You have sixty seconds of transformation time. After it ends, you will return
  to Rickle mode. You can, however, recover 20 seconds of transformation time by
  picking up a First Aid box. But you can't have more than sixty seconds of
  transformation time at once.

^^^^^^^^^^^^^^^^^^^^^^^^^^
4.2 - Twinbee [Bells and Whistles] Mode:
^^^^^^^^^^^^^^^^^^^^^^^^^^
Directional Pad 
  Right - Makes Twinbee fly towards the right side of the screen. 
  Left -  Makes Twinbee fly towards the left side of the screen. 
  Up -    Makes Twinbee fly upwards. 
  Down -  Makes Twinbee fly downwards. 
Select Button 
  Unused.
Start Button 
  Pauses the game.
A Button 
  Makes Twinbee drop a bomb at a ground-based enemy.
B Button 
  Makes Twinbee shoot.

^^^^^^^^^^^^^^^^^^^^^^^^^^
4.3 - Racing Mode:
^^^^^^^^^^^^^^^^^^^^^^^^^^
Directional Pad 
  Right - Makes you drive towards the right side of the screen. 
  Left -  Makes you drive towards the left side of the screen. 
  Up -    Makes you drive upwards. 
  Down -  Makes you drive downwards. 
Select Button 
  Unused.
Start Button 
  Pauses the game.
A Button 
  Makes you jump.
B Button 
  Makes you shoot missiles [if equipped].

^^^^^^^^^^^^^^^^^^^^^^^^^^
4.4 - Gradius Mode:
^^^^^^^^^^^^^^^^^^^^^^^^^^
Directional Pad 
  Right - Makes Vic Viper/Metalion fly towards the right side of the screen. 
  Left -  Makes Vic Viper/Metalion fly towards the left side of the screen. 
  Up -    Makes Vic Viper/Metalion fly upwards. 
  Down -  Makes Vic Viper/Metalion fly downwards. 
Select Button 
  Unused.
Start Button 
  Pauses the game.
A Button 
  Activates the powerups.
B Button 
  Makes Vic Viper/Metalion shoot.

------------------------------------------------------------------
5 - So who are these guys anyway?
------------------------------------------------------------------
Super Robot Rickle [Rikkuru]:
   Special Ability - Double Jump
   From: Wai Wai World 2
   He has the ability to jump twice as high as the other characters, by pressing
   A just as he starts to fall from a regular jump. His attack is a straight
   shot, that doesn't travel very far away from him. He's the only one who can
   die by losing all his hearts.

Ishikawa Goemon [The guy with the black hair]
   Special Ability - Pipe Boomerang Attack
   From: Legend Of The Mystical Ninja / Mr.Goemon / Ganbare Goemon
   He attacks by throwing his pipe. However, when he throws it, it flies back
   towards him! It can hit anyone or anything even when it is flying back at
   you! ^^ Pretty useful! It flies very far too!

Upa [The Baby]
   Special Ability - Cloud Maker
   From: Bio Miracle Boku tte Upa!
   When he [she? :|] hits an enemy, he [she?] turns him into a cloud, which he
   [she?] can use to climb to higher places. Oh, and his [her?] size allows him
   [her?] to fit in small places [I think]. Oh, he [she?] must attack very
   closely to the enemy. Upa is also the only one that can swim.
 
Simon Belmont [The guy in the upper right corner]
   Special Ability - The Vampire Killer [the whip]
   From: Akumajou Densetsu / Castlevania III: Dracula's Curse
   Uh... I've got no clue as to what can he do. Actually, he has very good
   attacking distance,  but like the old Castlevania games, he can only use the
   Vampire Killer [the whip] towards his front.

Bill Riser [The blond guy]
   Special Ability - 4-way Machine Gun [^^]
   From: Contra / Gryzor
   Ha! Now this guy really rocks! It's player one from Contra, in SD form! He
   can shoot in four directions [up, right, down, and left] when he's jumping.
   Sorry folks, no diagonals in this game [>_<]. His bullets reach all the way
   to the end of the screen. Good attack power, as well.

Fuuma [The guy with the red hair]
   Special Ability - The Hadouken blade
   From: Getsu-Fuuma Den
   The best attack power in the entire game! His attack covers his entire front
   and part of his head. But you have to be really close to the enemy to hit it.
   The good thing is, that most regular enemies die with just one slash. So
   he has a distinct advantage over the rest of the characters.

------------------------------------------------------------------
6 - What tools did you use on this project?
------------------------------------------------------------------
 Translhextion 1.5 & 1.6 [http://januschan.romhacking.com/] 
 - Script dumper, editor, re-inserter and optimizer

 Tile Layer .50b
 Tile Layer Pro 1.0 [http://snowbro.romhacking.com/]
 - Graphic editing

 Microsoft Notepad 
 - Table maker

 Macromedia Fireworks 1[Full] & 3[Demo]
 - Gif images and basic image editing

 Famtasia Ver5.1 
 - Game testing platform

 Rocknes 1.2 [http://rocknes.emuviews.com]
 - Game testing platform

 NESten 0.6 Beta Final [http://tnse.zophar.net/] 
 - Game testing platform

 JWPce [http://www.physics.ucla.edu/~grosenth/jwpce.html]
 - Japanese dictionary, japanese table maker and script dump editing

 NJStar Communicator [http://www.njstar.com/]
 - Kanji/kana table insertion

 Compton's Interactive Encyclopedia [1996 Edition]
 - Has one hell of a thesaurus... ^_^

 Caffeine 
 - ENERGY!!!!!! *walks like a Zombie*


------------------------------------------------------------------
7 - So... what emulators can run this?
------------------------------------------------------------------
 - Unofficial Nester (by TAKEDA, Toshiya)
 - Rocknes (By Fx3 - Discontinued).
 - Famtasia Ver 5.10.

  I apologize to Mac OS/Linux/BeOS/ or other Os users, I only have Windows 98
  and DOS. Just be sure that your emulator supports mapper #21.

  Please consult your favorite emulation sites for information on these
  programs. Emails concerning this will be ignored.


------------------------------------------------------------------
8 - Okay, what did you leave untouched?
------------------------------------------------------------------
  Nothing~!

------------------------------------------------------------------
9 - Hey! Where the heck is the manual you mentioned before?
------------------------------------------------------------------
  I screwed it up =D Unfortunately, I will not create it in HTML format; there
  is no way that I can assure that everyone can view it in the way I intended
  it to be seen. So, I'll try to whip up an FAQ! Hopefully, 2 to 3 weeks after this
  file is posted, I'll write one up with my findings ;D

------------------------------------------------------------------
10 - Anything else you want to tell us, Kitsune?
------------------------------------------------------------------

  Well... be sure to play the games that spawned the characters that appear
  in the game! All of them are great, especially Bio Miracle Bokutte Upa!
  Who would have thought that playing as a baby could be so gratifying?

  /*Begin Plug*/
  Ganbare Goemon, Getsu-Fuuma Den, Akumajou Densetsu, Contra/Gryzor and
  Twinbee 3 have english translation patches created by other, more
  experienced groups; you can get them all at The Whirlpool
  [http://donut.parodius.com/], RPGd [http://rpgd.emulationworld.com/],
  or SGC [http://sgc.emu2k.com/index.phtml]. I would give out the addresses
  to each group's site, but some are either discontinued, vanished, or just
  changed their site address. Please refer to these sites for more info on
  the games, the patches, and the groups themselves.
  /*End Plug*/

  If you like my patch, feel free to send praises, rolls of quarters,

------------------------------------------------------------------
11 - And who were the culprits that ruined this game for us?
------------------------------------------------------------------

 Kitsune Sniper -Me ^_^
  Game hacking, script editing, project leader.
  Email: kitsune@terra.com 

 Akujin -Great Talent!
  Almost complete Script Translation
  Email: akujin_@hotmail.com

 Prez [http://prez.lfx.org]
  Original title screen design (which I later maimed :P)

 Special Thanks to:
  Pelrun
  He did a spot translation that saved the project 'cause I forgot to
  send 6 frickin' pics to Akujin [... >_<]



------------------------------------------------------------------
12 - To whom do you owe respect?
------------------------------------------------------------------
IRC:
 #romh****
 #mugen
 
People:
 Gideon Zhi, satsu, Arina, |pkiss, Avicalendriya, and too many other folks
 that I can mention in such limited space - 
           For bearing with my whining and being cool even though I'm mexican.
           Heh, I'm -the- mexican in d4 sk33n ^-^

 Demi - 
           He translated part one, Wai Wai World (Konami World). Also for
           being just plain creative. Yeah.
 
 Mizuki Takase -
           Patience, patience, lotsa patience.
           Wish I had even a little bit of yours ^^

 NeoGouki - 
           The coolest gay guy I must avoid at all costs.
           [I told you I'd mention you in a Readme file, sensei. I just didn't
            say -what- file ^_-]

 Adle - 
           For being a b****, and not caring one bit about it ^_^

------------------------------------------------------------------
13 - And who can go to hell?
------------------------------------------------------------------
  Guillermo Alemn. Si t lo conoces, no confes en l. Hazme caso. Y si ests
  leyendo esto, Billydiota, que te sientes sobre un burro durante la primavera en
  cuanto tu madre lo desocupe! >=P

  [Note to all english-only readers: I basically told the guy above to screw a
  donkey after his mother has finished up using it(the donkey); so it's a 
  f***-you message directed to him. Pardon the language, but he truly deserves
  it; his arrogance and stupidity exceeds my tolerance levels.]

------------------------------------------------------------------
14 - Standard Disclaimer Text
------------------------------------------------------------------
  There is no videogame company or any other company associated with
  Vice Translations [be it current or former members]. In no event shall
  Vice Translations be liable or responsible for any damages that may
  occur from direct, indirect or consequential results of the ability or 
  disability to use or misuse any material it provides.
  
  In other words, you'd better own the cart for the rom that you're patching
  [insert hysterical laugh here], and if something goes wrong, don't blame me!  

  Also, this patch must never be distributed with the rom. The zip file must
  -not- be modified in any way, including [but not limiting to] archive
  renaming, adding a file to the original zip [like a file that indicates
  where you got the zip file], and the like.

  If you post this file, or news pertaining to the file in your website [be it
  an emulation news site, or a fan site] please notify me so that I may give
  your site a visit! ^^


------------------------------------------------------------------
15 - And finally, do give credit where it is due, please.
------------------------------------------------------------------

 Wai Wai World 2 - SOS!! Paseri Jou, Castlevania/Akumajou Densetsu, Quarth,
 Contra/Gryzor, Gradius, Frogger [Yes, Frogger], TwinBee [Bells and Whistles],
 Goemon, Getsu-Fuuma Den, and all related names, indicia and characters 
 are trademarks of Konami. Copyright 1984-2001 Konami. All other names and
 programs mentioned in this document are trademarks of their respective owners.

 Patch not for sale. Patch  2000-2001 Kitsune Sniper.